Overview
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Create a Japanese shrine environment in Unreal Engine 5 with this comprehensive tutorial. Learn viewport navigation, level creation, environment lighting, and reference gathering before diving into scene blocking. Master foliage tools, floor creation, and tree placement while exploring UV mapping and grass implementation. Incorporate Megascans assets, replace stairs, and add intricate details to enhance realism. Discover techniques for adding man-made elements, wood features, and background elements. Fine-tune your scene with post-processing and lighting adjustments. Optimize performance, implement collisions, and integrate storytelling elements. Conclude by experiencing your fully playable Japanese shrine environment.
Syllabus
Intro
Viewport navigation
Creating the level
Environment Light Mixer
References
Blocking out the environment
Using the foliage tools
Adding the floor
Adding tall trees
Making UVs
Adding grass to the floor
Adding Megascans trees
Replacing the stairs
Removing the CG Feeling
Adding more details
Adding man made elements
Adding wood elements and background
Post process
Lightning
Optimization and collision
Storytelling
Playing the game
Taught by
UNF Games