Overview
Syllabus
Intro
Viewport navigation
Setup scene lights
Sculpting the Landscape
Adding our first assets
Adding Visual Guidelines
Importing 3D Scan models
Refining our composition
Fixing Lumen Shadows
Creating our Landscape Material
Creating our Landscape Material Instance
Painting Landscape Layers
Adding Height Blend
Changing texture colors
Create a Packed Level Actor
Adding Ground Assets
Modifying Megascans assets
Use Man Made Elements to blend the environment
Balancing colors in our scene
Create the Statue Master Material
Finishing the Statue Master Material
Adding Decals
Balancing Scene colors
Changing the Clouds
Lights and Atmosphere
Using Volumetric Fog
Post Processing
Adding Movable Rings
Adding Niagara Floating Rocks
Creating a Small Cinematic
Adding Day/Night Cycle
Outro
Taught by
UNF Games