Overview
Syllabus
Start
Modeling Tools
Creating Ground inside Unreal
Rope Blueprint
Handplace vs Procedural
Blocking out the environment
Breaking Modularity
Scale contrast
Verticality
Swap Low resolution with Nanite meshes
Adding directional lines
Should you specialize in the Game Industry?
Focal Point
Adding Alien Elements
Using Modeling tools to change Pivot Point
UV meshes inside Unreal
Deforming meshes inside Unreal
Blending elements in the environment
How to add ground elements
Can I make my own assets?
Converting Megascans assets to look Stylized
Magic trick to make your scene look better
Creating wood assets
Adding Rope
Adding Smaller elements
What to skill to develop to work in Big game companies?
Finishing touches
Using Painting skills to choose your lightning setup
Playing with lightning
Adding fog
Adding Post Process
Adding puddle
Adding Sphere Reflection Capture
Controlling all your lights in one panel
Grab High Resolution Screenshot
Taught by
UNF Games