Overview
Syllabus
Intro
What is a Material?
Creating our first material
PBR Physical based rendering
Basic math operations
Using Textures
Using Masks
Using Lerps
Changing Normal Maps Intensity
Material Instances
Changing roughness
Changing tiling scale
Moving UV coordinates
Base Color Tint
Parameter Groups
Material Functions
Simple tiling function
Color tint function
Material Layers
Material Layer Blend
Grunge texture blend
Channel Mask parameter
Applying our Master Material to the Layer asset
Changing layer parameters
Adding Snow with a Slope Mask
Refining our Slope Mask
Basic Vertex Painting
Height Lerp Vertex Painting
Painting Puddles
Creating the Puddle Function
Outro
Taught by
UNF Games