What you'll learn:
- Use different nodes to create complicated materials
- UV/Sine/Component Mask/Panner/Saturate/Lerp/World Position Offset and more
- Create a master material that can be used in any project
- Understand how bit maps like Base color/Roughness/Normal/Ambient Occulusion work
- Create a scene from scratch
- Material Blend/Vertex Painting/Decals/Paint Puddles
- Create a landscape from scratch
- Slope Blend/Height Blend/Auto Foliage/Run Time Virtual Texture
- Dot Product/Vertex Normal/Texture Bombing/Triplanar Projection and more
- Create an auto landscape material from scratch
Learn everything you need to know for creating and upstanding what's going on in materials for Unreal Engine 5.
We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.
After the first section, with everything we learned, we'll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We'll also be going over usage of different maps like base color, normal, roughness and etc.
In the third section, we'll start create a scene using vertex painting from scratch. You'll learn the entire process from planning to rendering. After this section, you should be able to create any scene that you want.
In the final section, we'll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you'll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.
After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.