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YouTube

Converting ZBrush Sculpts to Character Creator Characters with Headshot 2 - Part 7

Reallusion via YouTube

Overview

Conclude a comprehensive tutorial series on converting old ZBrush sculpts into Character Creator (CC) compatible characters using the Headshot 2 plugin. Master the workflow of sending geometry to CC, wrapping a CC topology head, and attaching a body. Learn two approaches for further detailing, including using GoZ for seamless integration between ZBrush and CC. Explore advanced techniques such as expression removal, lip sculpting, polycount reduction, and AI-assisted head generation. Dive into the intricacies of mesh refinement, body morphing, and texture application for skin, teeth, and eyes. Gain proficiency in exporting characters to Substance Painter for UDIM-based texturing and map baking. Finish by importing refined textures back into Character Creator and fine-tuning lighting and eyeball placement for a polished result.

Syllabus

- Intro
- Headshot Installation
- GoZ Neutral Base for Scale Reference
- Removing Expressions
- Sculpting Lips
- Decimation Master to Reduce Polycount
- Export High Res as FBX
- Importing High Res into Character Creator
- Opening Headshot v2 Mesh
- Headshot 2 Align Points
- Headshot 2 Head Gen AI
- Headshot 2 Refine Mesh
- Headshot 2 Attach to Body & Normal Bake
- Importing Body to Match
- Morph Adjusting Body and Head
- Applying Skin, Teeth, and Eye Textures
- GoZ Body and Head to ZBrush
- Position High Res Head to CC Topology
- Project History Brush
- Project History
- Body Sculpting Resources
- Custom Sculpt GoZ to Character Creator
- Export Character to Substance Painter
- Substance Painter Bake Mesh Maps with UDIMs
- Body Texturing
- Applying Textures to UDIMs
- Exporting Textures from Substance Painter
- Importing Textures into Character Creator
- Changing Lighting with Lightroom
- Morph Adjust Eyeball Placement

Taught by

Reallusion

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