Overview
Learn how to implement resizing functionality in a game engine through this comprehensive 31-minute video tutorial. Explore key concepts including GLViewport, frame buffers, window classes, and event handling for window resizing. Discover techniques for adjusting the projection matrix and zoom level in response to window size changes. Gain practical insights into creating responsive and adaptable game engine components with guidance from The Cherno.
Syllabus
Intro
Overview
GLViewport
Frame Buffers
Frame Buffer Size
Window Klass
OnWindowResize
WindowResize
Change Projection Matrix
Change Zoom Level
Taught by
The Cherno