Overview
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Explore code review techniques and ImGui layer event handling in this 39-minute video from The Cherno's Game Engine series. Learn about implementing a dark theme, merging code, managing frame buffer and input destructors, and supporting multiple platforms including Windows, Linux, and Mac OS. Dive into refactoring practices, WASD input handling, and the intricacies of ImGui events. Discover how to exclude the viewport, handle window focus events, and rewrite the layer stack for improved performance. Master the art of blocking events and gain valuable insights into game engine development.
Syllabus
Intro
Dark theme
Merged code
Frame Buffer Destructor
Input Destructor
Input Platforms
Render APIs on Windows
Render APIs on Linux
Mac OS support
Follow up
Refactoring
Code Review
WASD
ImGui Events
Excluding the viewport
Window focused
Window focused events
Rewriting the layer stack
Blocking events
Taught by
The Cherno