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Code Review and ImGui Layer Events - Game Engine Series
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- 1 Intro
- 2 Dark theme
- 3 Merged code
- 4 Frame Buffer Destructor
- 5 Input Destructor
- 6 Input Platforms
- 7 Render APIs on Windows
- 8 Render APIs on Linux
- 9 Mac OS support
- 10 Follow up
- 11 Refactoring
- 12 Code Review
- 13 WASD
- 14 ImGui Events
- 15 Excluding the viewport
- 16 Window focused
- 17 Window focused events
- 18 Rewriting the layer stack
- 19 Blocking events