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Game Character Weapon Rigging and Preview in Marmoset Toolbag - Part 9

Alan Balodi - 3D Tutorials via YouTube

Overview

Learn advanced rigging techniques in this video tutorial focused on implementing Human IK with additional joints for controlling weapon attachments and cape elements in Maya, followed by a preview demonstration of the character model inside Marmoset Toolbag. Master the process of integrating supplementary control systems into character rigs while maintaining proper functionality of the main skeletal structure. Explore the workflow for testing and visualizing the final character model in Marmoset Toolbag's rendering environment, setting up the foundation for creating dynamic poses and presentations. Serves as the ninth installment in a comprehensive game character creation series, building upon previous lessons in modeling, texturing, and basic rigging concepts.

Syllabus

Part 9 Game Model: Rigging a Weapon & Marmoset Toolbag Preview Test

Taught by

Alan Balodi - 3D Tutorials

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