Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

via Pluralsight

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared toward artists that would like to build their own games. Software required: Autodesk Maya LT 2015.

In this volume of the Indie Game Development Pipeline, we'll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games. In this series, we'll focus on the rigging and animation process of the boss character. We'll learn how to approach building skeletons and control systems. We'll also cover skinning techniques for polished deformations. Once the rig is finished, we'll jump right into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this volume, you'll have the understanding you need to rig and animate boss models of your own. Software required: Autodesk Maya LT 2015.

Syllabus

  • Introduction and Project Overview 0mins
  • Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation 353mins

Taught by

Delano Athias

Reviews

Start your review of Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.