Overview
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Learn advanced 3D modeling techniques in this comprehensive 2-hour 14-minute tutorial video. Master boolean shapes, array mesh parts, dynamic cloth simulation for cheese, and more while creating the iconic Officer Big Mac character. Follow along as the instructor guides you through spotlight reference usage, bun and hat creation, clothing hole design, alpha geometry conversion, boolean operations, dynamic cloth simulation, metal bar modeling with array meshes, Allan bolt creation, ZRemeshing techniques, box modeling, alpha geometry ZRemeshing, sculpting tools like Scribe Chisel and Brush Magnify, surface noise application, face sculpting, and nanomesh for sesame seeds. Gain valuable insights into professional 3D modeling workflows and techniques applicable to character design and food-themed projects.
Syllabus
- Intro
- Spotlight Reference
- Bun Creation
- Brush Modifier
- Center Cylinders
- Hat Creation
- Clothing holes
- Alpha Star to Geo
- Cylinder to Star
- Boolean Hat Holes
- Dynamic Cloth Cheese
- Cheese Cleanup
- Metal Bars & Array Mesh
- Allan Bolt
- Boolean Bars 01
- Boolean Bars 02
- ZRemesh Bars
- Box Model Bars
- Alpha Geo ZRemesh Star
- Scribe Chisel
- Projection Strength IMM
- Brush Magnify
- Surface Noise
- Face Sculpt
- ZRemesh & Project Face
- Sesame Seed Nanomesh
Taught by
Michael Pavlovich