Overview
Syllabus
- Intro
- Importing Reference Images and Spotlight
- Storing Camera Views for Reference
- Ref Switcher ZBrush Plugin Match Likeness
- Standard Materials and Lighting
- Blocking out the Vault-Tec Jumpsuit
- Boot Blockout
- ZRemeshing and Projecting Blockout Detail
- Cloth Sculpting and ZBrush Dynamic Simulation
- Projecting Marvelous Designer Wrinkles
- ZModeler Hard Surface Accessories
- Creating and Controlling Wires
- Splitting Clothing into Panels and Projecting Detail
- Ribbed Panel Loops
- Dynamesh Hard Surface Technique
- Boolean Hard Surface Technique
- ZRemesh Hard Surface Objects
- Zipper IMM
- Cleaning Up Hard Surface Sculpts
- ZModeler Retopology Brush
Taught by
Michael Pavlovich