Overview
Continue sculpting a Kowakian monkey-lizard in this second part of a ZBrush tutorial. Learn advanced techniques like smoothing polygroup borders, remeshing, and projecting history to refine the creature's anatomy. Master detailing secondary forms, creating lizard scales, and using dynamic cloth for skin wrinkles. Explore polypaint texturing, tree creation with ZSpheres, rigging, and adding fibermesh hair to bring the Star Wars character to life. Perfect for intermediate to advanced ZBrush users looking to enhance their creature sculpting skills.
Syllabus
- Intro
- Smoothing Polygroup borders
- Storing high res in history
- Remesh by Union
- ZRemesh and Project History
- Fixing anatomy volumes
- Detailing secondary forms
- Skin Direction Details
- Lizard Scales
- Dynamic Cloth for Skin Wrinkles
- History Recall Brush
- Detailing Body
- Polypaint Sample image
- Polypaint Textures
- Tree Creation
- ZSphere Rig
- Transpose Master with ZSphere Rig
- ZSphere Tail
- Mask by Cavity Polypaint detail
- Fibermesh Hair
Taught by
Michael Pavlovich