Overview
Syllabus
Start
Avoiding Level Design problems by using metrics
Enableing the modeling Tools
Adding meshes to the map to create a starting point
Using the modeling tools to create paths
Verticality makes the map less boring
Thinking about optional areas
Creating the main path
Creating the secondary path
The comfort of the player is the main priority
Creating a Main Objective
Stream Question: Using historical architects as inspiration
Stream Question: Puzzle design recommendations
Stream Question: How to design an open world?
Clarity in Level Design
Example of Clarity in Level Design pt.1
Stream Question: Using megascans assets as a solo developer
Example of Clarity in Level Design pt.2
Using Lighting to make the objective stand out
UE5 feature: Level Instance Blueprint
Stream Question: Is using color code materials doing twice the work?
Stream Question: Megascan asset is open from one side, why?
Stream Question: Should we use a lot of megascans assets, wouldnt that impact the performance?
Stream Question: Too early to release a game in Unreal Engine 5?
Stream Question: How to add collisions to static meshes
Stream Question: Ghosting in UE5
Final Words
Taught by
UNF Games