Overview
Syllabus
Start
Initial setup activating the plugin
Shapes tab: Easiest way to create shapes
Create tab: Other ways to create primitives
Duplicate tool
Append Tool
PolyModel and TriModel Tab
Creating a Pilar
Plane Cut Tool
Hole Fill Tool
Poly Cut Tool
Subdivision Tool
Sculpting inside Unreal Engine
Deform tab
Creating a cave-like wall with the displacement tool
Example of the usage of modeling tools in a level
Transform tools
Mesh Operations tab
Voxel Operations tab
Attributes tab
Changing the material of an asset
UVs Tab
Baking objects in Unreal
Final words —
Taught by
UNF Games