Overview
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Explore the process of texturing weapons for a first-person shooter game in this live event featuring Jonathan Lampel and Kent Trammell. Learn about the techniques used to create realistic weapon textures using Blender and Substance Painter. Discover insights into the workflow behind CG Cookie's upcoming FPS game and the resulting course on weapon texturing. Gain valuable knowledge about 3D texturing, material creation, and game asset development during this informative 1-hour and 7-minute session. Despite some technical streaming issues affecting video quality, the content remains highly valuable for those interested in game asset creation and texturing workflows.
Syllabus
Jonathan Lampel on Texturing FPS Weapons and Substance Painter - CGC Live Event
Taught by
CG Cookie