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Immersive Audio with MetaSounds in Unreal Engine 5 - Creating and Triggering Synthesized Sounds

The Interactive & Immersive HQ via YouTube

Overview

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Explore the powerful MetaSounds system in Unreal Engine 5 for creating immersive audio experiences in this 38-minute tutorial. Learn to synthesize and manipulate sound sources in real-time, responding to in-game events. Dive into essential audio tools like oscillators, envelopes, and modulation techniques, including frequency modulation (FM) synthesis. Follow along as Jack DiLaura guides you through creating a synthesized MetaSound and setting up blueprints to trigger audio based on collision detection. Gain practical knowledge on MIDI note numbers, frequency conversion, and envelope triggering. By the end of this tutorial, you'll have the skills to enhance your Unreal Engine projects with dynamic, interactive audio elements.

Syllabus

Intro
Create Project
Add MetaSounds
Add Ontrigger
MIDI Note Numbers
MIDI to Frequency
FM Synthesis
Envelope Trigger
Frequency Modulation
Pitch Modulation
Impulse Level
Connecting to Project
Creating a Blueprint

Taught by

The Interactive & Immersive HQ

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