Overview
Syllabus
Intro
Create the project and import the assets
Create the character and use it in a game mode
Create the camera
Add the inputs and implement jumping
Simple movement and camera inputs
Refine the camera inputs
Refine the movement inputs
Create a simple level with some meshes and good lighting
Tweaking the character movement
Adding Animations to the character
Create a simple pickup
Create the goal
Have a simple game flow and polish animations
Different types of pickups
Adding overrides to the parent code
Coin pickup functionality
Key Pickup functionality
Gate blueprint functionality
Gate open animation
Creating different types of keys and gates
Creating a celebration state for the character
Creating a respawn system
Creating the checkpoint blueprint
Create the first level
Level Blockout
Adding some gameplay elements
1st pass of props
2nd pass of props
Final touches and play test
Final words
But wait theres more because I forgot about the coins
Conclusions
Outro
Taught by
UNF Games