Overview
Syllabus
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Introduction
Project Creation
What is a game?
Defining our game
Setting the rules of the game
Create a checkpoint
Driving mechanics
Timed Checkpoints
HUD
Animation when time is added
Trigger the time added animation
Change the level materials
Create tools to decorate the map faster
Create a spline base solution for the curves of the track
Adding and decorating the checkpoints
Using the foliage tool to add tree trunks
Using the foliage tool to add trees
Working with decals
Physics actors to increase the difficulty of the game
Adding the car engine sound
Adding a car brake sound
Adding car crash sounds
Add Camera Shakes when the car crashes
Polishing the checkpoints with SFX and validations
Changing the way the game start using the level blueprint
Changing the way the game ends
Using sequencer to enhance the game win
Win game user interface
Lose game interface and sequence
Creating an executable file by packaging the project
Common problem when you package the game for the first time
Finish the packaging
Fixing the asphalt material and Conclusions
Taught by
UNF Games