Overview
Syllabus
Intro
Store Promotion
Membership Promotion
Defining the core elements of the shooter
Defining the game we are going to develop
Developing the character mechanics and the 3Cs
Project Creation
Blueprints basics and adding a double jump
Add camera shake while moving and landing
Add sprint ability to our character
Add a crosshair to our HUD
Line trace to simulate bullets
Spawning an explosion to where the bullet hit
Creating the game mode and the state of the game
Create the goal blueprint and set up the win condition for our game
Creation of the intel blueprint and its interaction
Checking if all the intel is gathered in order to win
Creating the guard
Guard movement
Guard Patrol behavior
Making the guard see us and stopping the patrol action
Guard ability to report us and make us lose the game
Losing sight of the main character
Guard looking for the player state
Adding a text renderer to let the player know the guard state
Learning to the debug logic in the Guard
Shooting the guard
Fixing patrol location bug
Creating the map and teaching the basic mechanics
Finishing the map and testing the game
Taught by
UNF Games