Overview
Syllabus
Intro
Creating our project
Viewport Navigation basics
Content browser and creating our level
Modeling our traps
Creating our Trap Blueprint
Moving the spikes
Blueprint Communication
Add Ragdoll to the character
Add Black and White Screen
Adding slow motion
Importing textures to Unreal
Creating the Wasted Widget
Adding the Widget to the screen
Animating the Widget
Showing the Wasted Animation when dead
Adding camera shake
Adding the wasted sound
Triggering the Dead only once
Adding Materials to the Trap
Creating a simple level using modeling tools
Taught by
UNF Games