Overview
Syllabus
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Intro
Project and folder creation
Import and assign the character in the game mode
Create the hookshot blueprint
Add Hookshot input and blueprint inside the character
Line traces to determine the hoookshot hit
Determine a good location for the character
Create a collision trace channel for the hookshot to know which objects I can hit
Encapsulate the behavior in the hookshot class
Moving the character instead of teleporting it
Handle shooting the air
Implementing the Hook and Chain
Create the needed chains by using the instanced mesh component
Modify the logic to work in real time
Hookshot animation
Tell the character to move through an event dispatcher
Handle the returning state
Polish the movement and collision of the mechanic
Add a crosshair
Secret Sauce
Attaching the hookshot to the hand
Polishing the hookshot and adding restrictions
Conclusions
Taught by
UNF Games