Overview
Learn how to optimize Nanite assets in Unreal Engine 5 to reduce file sizes while maintaining quality. Discover techniques for creating efficient Material Layers, Material Layer Blends, and leveraging Nanite technology to shrink Megascans assets to one-third of their original size. Master the art of balancing high-quality 3D models with improved performance and reduced memory usage. Explore practical methods for creating rock materials, moss layers, slope masks, and snow effects while significantly decreasing overall asset size. Gain valuable insights into memory management and optimization strategies to enhance game development efficiency and create faster, more streamlined scenes and games.
Syllabus
Introduction
Shameless self promo
Analizing the Memory Size Problem
Creating Material Layers
Creating the Master Rock Material
Creating Material Layer Instances
Introduction to Masking
Creating a Material Layer Blend
Reutilizing Megascans Master Materials
Creating the Moss Material Layer
Creating the Slope Mask Material Layer Blend
Creating a Snow Material Instance
Size Memory comparison
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Taught by
UNF Games