Overview
Syllabus
- Intro
- Video Sponsor
- My Game Environment process
- Blocking out the scene in Blender
- Adding more detail to the scene
- Added Lighting for Reference
- Continue Adding The Detail
- Tying Out New Lighting Ideas
- Continue Adding The Detail
- Texturing Assets in the Scene Using Affinity Photo
- Exporting the Scene to Unity
- Lighting And Setting up the Scene in Unity
- Post-Processing the Scene in Unity
- Baking Scene Lightmaps in Unity
- Adding Volumetric Lighting to the Scene in Unity
- Doing Final Tweaks to the Scene
- Adding Reflections to the Scene in Unity
- Final Scene Result in unity
- Sponsor + Outro
Taught by
LMHPOLY