Delve into the intricate process of developing the User Interface (UI) for the highly anticipated AAA sequel, God of War Ragnarök, in this comprehensive GDC 2023 session. Join Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, as he explores the challenges and solutions encountered during the UI creation process. Gain valuable insights into the crucial role of UI teams and individuals in game development projects. Learn about the specific techniques and strategies employed to craft an immersive and functional interface for this blockbuster title. Discover how the team balanced player expectations with innovative design choices to enhance the overall gaming experience. Whether you're a seasoned game developer or an aspiring UI designer, this talk offers a wealth of knowledge applicable to projects of all scales in the gaming industry.
Overview
Syllabus
'God of War Ragnarök': Building the UI for a AAA Sequel
Taught by
GDC