Overview
Learn essential multiplayer game development concepts in a 23-minute video focused on Unity's Netcode for GameObjects framework. Explore fundamental networking principles including client-server topology, UDP protocols, and Unity Transport while discovering how to implement multiplayer functionality in new Unity projects. Master critical concepts like server authority, ownership mechanics, state synchronization, and Remote Procedure Calls (RPCs) to create secure and responsive multiplayer experiences. Gain practical insights into testing multiplayer functionality, managing network spawning, preventing exploits, and handling state desynchronization through hands-on demonstrations and real-world examples. Access additional resources including Unity's multiplayer documentation, networking samples, and a comprehensive e-book to further expand your multiplayer development knowledge.
Syllabus
- Intro
- Get started with Netcode for GameObjects
- Client server topology
- Netcode for GameObjects example in new Unity project
- UDP User Dataframe Protocol
- Unity Transport
- Testing multiplayer
- Multiplayer Play Mode
- Listen server/ host architecture
- Ownership
- OnNetworkSpan
- IsOwner
- Synchronization
- Server authority
- Exploits and hacks
- State desynchronization
- Remote Procedure Call RPC
Taught by
Unity