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YouTube

Getting Started with Netcode for Entities - Unity DOTS Multiplayer Tutorial

Code Monkey via YouTube

Overview

Learn to implement multiplayer functionality in Unity 6 using Netcode for Entities in this comprehensive tutorial video. Master essential concepts including package installation, client-server architecture, Remote Procedure Calls (RPCs), and Ghost synchronization for multiplayer game development. Explore practical implementations of player movement, client prediction, custom data synchronization, and object instantiation across networked environments. Dive into multiplayer debugging tools, connection management, and the Multiplayer Play Mode package while building a functional multiplayer system. Gain hands-on experience with DOTS (Data-Oriented Technology Stack) for creating high-performance networked games, complete with UI implementation and integration of Unity's relay and lobby services.

Syllabus

Intro
Overview
Learning Resources
Installing Packages
Auto Connection, Bootstrap
RPCs
Client and Server Systems
Sending and Receiving RPC
Client Build and PlayMode Tools
Multiplayer Play Mode Package
Setup Connection as InGame
Netcode Ghosts, Player Object
Player Movement, IInputComponentData
Client Prediction with Lag
Synchronize Custom Data, GhostField
Ghosts vs RPCs
InputEvent, IsFirstTimeFullyPredictingTick
Instantiating Objects
Connection Buttons UI
Other Multiplayer Tools, Relay, Lobby
More Learning Netcode for Entities
Outro

Taught by

Code Monkey

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