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Unity Multiplayer Tutorial - Netcode for Game Objects

Code Monkey via YouTube

Overview

Learn to create multiplayer games in Unity using Netcode for Game Objects in this comprehensive tutorial. Explore essential concepts like NetworkManager, Unity Transport, and NetworkObject while building a functional multiplayer setup. Master key techniques including player creation, UI implementation, network variables, RPCs, object spawning, and animation synchronization. Dive into advanced topics such as server-client authority, custom data types, and online multiplayer challenges. Gain practical experience through hands-on coding, testing, and building. Discover Unity Gaming Services for streamlined multiplayer development, including Relay, Lobby, and Matchmaker. Perfect for beginners and experienced developers alike, this tutorial provides a solid foundation for creating engaging multiplayer experiences in Unity.

Syllabus

Getting Started with Unity Multiplayer Netcode for Game Objects
Installing Netcode for Game Objects
NetworkManager
Unity Transport
Creating the Player
NetworkObject
Assigning the PlayerPrefab and NetworkPrefab List
First Quick Test
What is Server, Host, Client
Creating UI Buttons
NetworkManagerUI
Set Verbose Logging
Optional: Add Quantum Console to easily read the logs
Making a Build
Testing Host and Client
PlayerNetwork Script, Movement, NetworkBehaviour
NetworkTransform
Server-Client Authoritative, Ownership
ClientNetworkTransform
NetworkVariable
NetworkVariable with Custom Data Type, INetworkSerializable
ServerRpc
ClientRpc
Spawning and Despawning Network Objects
NetworkAnimator
Multiplayer Tools Package
How to Connect to a IP
Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
More Resources
I hope you found the video helpful!

Taught by

Code Monkey

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