Overview
Syllabus
Getting Started with Unity Multiplayer Netcode for Game Objects
Installing Netcode for Game Objects
NetworkManager
Unity Transport
Creating the Player
NetworkObject
Assigning the PlayerPrefab and NetworkPrefab List
First Quick Test
What is Server, Host, Client
Creating UI Buttons
NetworkManagerUI
Set Verbose Logging
Optional: Add Quantum Console to easily read the logs
Making a Build
Testing Host and Client
PlayerNetwork Script, Movement, NetworkBehaviour
NetworkTransform
Server-Client Authoritative, Ownership
ClientNetworkTransform
NetworkVariable
NetworkVariable with Custom Data Type, INetworkSerializable
ServerRpc
ClientRpc
Spawning and Despawning Network Objects
NetworkAnimator
Multiplayer Tools Package
How to Connect to a IP
Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
More Resources
I hope you found the video helpful!
Taught by
Code Monkey