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Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

Unity via YouTube

Overview

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Explore the development of next-generation multiplayer mobile first-person shooter games in this 40-minute Unite Copenhagen conference talk. Delve into MADFINGER Games' experience using Unity's connected game technology to create Shadowgun War Games, a high-quality multiplayer mobile FPS. Gain insights into building your own multiplayer game using Unity's suite of products and services, including matchmaking, game server hosting, and voice communications. Learn about game design goals, challenges, and network topology. Discover how MADFINGER Games collaborated with Unity, implementing player ID systems, party and matchmaking functionalities, server orchestration, transport and netcode, and voice communications. Understand the intricacies of creating a seamless multiplayer experience on mobile platforms through real-world examples and demonstrations.

Syllabus

Intro
MADFINGER Games
Game Design
Goals
Challenges
Network Topology
Collaborating With Unity
Real-time multiplayer services
I. Player ID: Unity's system
II. Party and Matchmaking
II. Matchmaking: Unity's system
II. Matchmaking: MFG's implementation
II. Matchmaking: QoS reference code
II. Matchmaking: custom match request
III. Server and Orchestration
III. Servers: Unity/Multiplay's system
III. Servers: MFG's implementation
III. Servers: Server client demo
IV. Transport and Netcode: MFG's Implementation
IV. HL Netcode: RPC reference code
V. Voice Communications
III. VoIP: MFG's implementation
In summary...

Taught by

Unity

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