Overview
Syllabus
Intro
MADFINGER Games
Game Design
Goals
Challenges
Network Topology
Collaborating With Unity
Real-time multiplayer services
I. Player ID: Unity's system
II. Party and Matchmaking
II. Matchmaking: Unity's system
II. Matchmaking: MFG's implementation
II. Matchmaking: QoS reference code
II. Matchmaking: custom match request
III. Server and Orchestration
III. Servers: Unity/Multiplay's system
III. Servers: MFG's implementation
III. Servers: Server client demo
IV. Transport and Netcode: MFG's Implementation
IV. HL Netcode: RPC reference code
V. Voice Communications
III. VoIP: MFG's implementation
In summary...
Taught by
Unity