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Getting Started with Netcode for Entities - Unity DOTS Multiplayer Tutorial
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- 1 Intro
- 2 Overview
- 3 Learning Resources
- 4 Installing Packages
- 5 Auto Connection, Bootstrap
- 6 RPCs
- 7 Client and Server Systems
- 8 Sending and Receiving RPC
- 9 Client Build and PlayMode Tools
- 10 Multiplayer Play Mode Package
- 11 Setup Connection as InGame
- 12 Netcode Ghosts, Player Object
- 13 Player Movement, IInputComponentData
- 14 Client Prediction with Lag
- 15 Synchronize Custom Data, GhostField
- 16 Ghosts vs RPCs
- 17 InputEvent, IsFirstTimeFullyPredictingTick
- 18 Instantiating Objects
- 19 Connection Buttons UI
- 20 Other Multiplayer Tools, Relay, Lobby
- 21 More Learning Netcode for Entities
- 22 Outro