Game Character Pipeline: Creating a Rhino Superhero with ZBrush, Substance Painter and Maya
Alan Balodi - 3D Tutorials via YouTube
Overview
Learn to create a superhero Rhino game character in this comprehensive 2-hour tutorial that covers the complete 3D character creation pipeline. Starting with a provided base mesh, master advanced sculpting techniques in ZBrush to create both low-poly and high-poly versions with detailed UVs. Explore Substance Painter's powerful texturing workflow, including model baking and creating professional 2K PBR textures based on reference materials. Dive into Maya to implement Human IK rigging, perfect weight painting techniques, create dynamic character poses, and achieve stunning final renders using Arnold. Access additional resources including a free base mesh, reference materials, and complete project files to follow along. Build upon the tutorial with an optional second part showcasing motion capture implementation for running animations.
Syllabus
Game Character Pipeline - zBrush to SP to Maya (RHINO)
Taught by
Alan Balodi - 3D Tutorials