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Pluralsight

Creating Game Characters with Maya and ZBrush

via Pluralsight

Overview

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In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. Software required: Maya 2011 and higher.

In this course, we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model. We'll go through the process of using Maya and ZBrush to convert a high-resolution, sculpted, and painted character into a low-resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low-resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create UV layouts for the low-resolution pieces and finally extract the color and sculpted detail from our high-resolution pieces onto the new mesh. In the end, we'll have taken a model of 20 million polygons down to a very usable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high-resolution characters into a more usable state. Software required: Maya 2011 and higher.

Syllabus

  • Introduction and Project Overview 1min
  • Creating Game Characters with Maya and ZBrush 274mins

Taught by

Justin Marshall

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