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Pluralsight

Retopologizing Game Characters in Maya

via Pluralsight

Overview

Finishing your polished game character sculpt is not the end of your modeling pipeline. In this course, you will learn to use Maya to create game-ready character geometry from an existing high-resolution sculpt.

Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters in Maya, you'll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You'll start by learning the basics of getting a reference model created. Then, you'll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you'll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you'll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya.

Syllabus

  • Course Overview 1min
  • Setting up for New Topology 33mins
  • Starting the Game Model 47mins
  • Focusing on the Dwarf’s Body 46mins
  • Building the Accessories and Armor 20mins
  • Final Detailing 17mins

Taught by

Justin Marshall

Reviews

4.7 rating at Pluralsight based on 25 ratings

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