Overview
Syllabus
Waiting Loop
Welcome
Housekeeping
Summary, Part 1
TMNT, Key Cut
__ About hiding Key Cuts
Q - Where to find Part 1
__ Forearm [1], Split Parts
__ Forearm [2], DynaMesh
__ Handling Floating Geo
__ Check MeshIntegrity
__ Combining Subtools
__ Key direction
__ Forearm [3], Creating Key
__ Define - IMN Brush Key
__ Forearm [4], Insert Key
00; __ Forearm [5], Transparency, check
__ Forearm [6], Adjusting Key
__ Repeat that process, result
Q - Hard Edge from Knife Cut
__ Summary, Recap, Forearm [7]
Defining the Scale, Size
__ Scale Master
__ New Bounding Box Subtool
__ Set size, mm, cm, in, feet
__ Define Bounding Box Size, XYZ
__ Resize Subtool
Q - Control minimum thickness
Q - SelectRect, Alt, v. KnifeRect
Q - Scaling base, not height
Q - Resolution Picker [1], DynaMesh
Q - Rotating keys, Articulation
Merging and Fixing
__ Fixing a hole, gap, solid
__ Parts penetration, fix
Q - What kind of paint
__ Merging Folder
__ Resolution Picker [2], DynaMesh
__ DynaMesh set History Marker
__ Ambient Occlusion View
__ Handling Details, Save History
Q Thickness, Polish, creates holes
Q Print in pieces or as a group
Print Preparation
__ Check with a cube, Forearm [8]
__ Fixing inside hole [1], inside
__ Fixing inside hole [2], BMV, move
__ Fixing inside hole [3], Auto masking
__ Fixing inside hole [4], Why we fix it
Q - Printer model, what do you use
Q - 3D Print process v mold injection
Q - How long - to get as good as Ian
__ Continue fixing; watch out for masks
__ Summary Main Steps
Q - Device on the Xencelabs screen
Q - Does the printer recognize multiple meshes
__ Print-Prep-Check
Final Cut Session
__ Bounding box check
__ Scale Master - Error Alert
Q - Optimal specs Mac to run ZBrush
Q - Tips and skills break into printing
__ Merge and define cuts, for Example
__ Forearm [8], Key Cut, subtract
__ Forearm [9], thickness check
__ Forearm [10], adjustment thickness
__ Forearm [11], Key Inflation, check
__ Forearm [12], hard edge, treatment
__ Forearm [13], watertight check
__ Forearm [14], Decimation Master
__ Tip - details, texture preservation
__ Example, how all Keys are done
__ Tip - save versions of your model
Q - Group visible button
Wrapping up
Housekeeping
Thank you and bye
Taught by
Pixologic ZBrush