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YouTube

3D Printing: Sculpting, Detailing, and Preparation for Resin Printing - Week 3

Pixologic ZBrush via YouTube

Overview

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Explore advanced 3D printing techniques in this comprehensive video tutorial led by digital modeler and painter Scott Unruh. Learn how to break apart 3D models in ZBrush for resin 3D printing, optimize models for painting, and utilize Substance Painter and Cinema 4D for animation. Master progressive detail layering, weight balancing, and polygroup management while creating a robot concept. Discover tips for print preparation, including key cutting and fragmentation. Gain insights into using Chitubox for slicing, hollowing objects, and creating support systems. The tutorial also covers client approaches, future 3D printing trends, hardware recommendations, and the importance of pre-visualization in 3D modeling. Conclude with a Q&A session addressing various aspects of 3D printing and digital sculpting.

Syllabus

Waiting Loop
Scott Unruh, Intro
Sculpting in Layers of Detail
__ Cinema 4D, scale
__ Quick Concepting, Robot
__ Background Image, C4D
__ Progressive Detail Layering
__ GOZ, Cinema 4D to ZBrush
__ Subdivide in ZBrush
__ Details, Masking, 2nd layer
__ Weight balance
__ Keep your Polygroups
__ Examples, details
__ Spotting, solving problems
__ Keep Symmetry in mind
__ Focus on tools needed
__ Surface details, micro details
__ Details tell a stories
__ Accessory detailing
__ Final result, A pose
__ Final result, Pose
Tips - Printing Preparation
__ Key cut example
__ Fragmenting based on paint
__ Key and assembly
Artist notes
__ Artistic Intent
__ Surfacing, Color C4D, Substance
__ Animated character, example
Chitubox 3D Print App
__ Chitubox Slicer
__ Hollow out the object
__ Analyse and fix
__ Resin and drainage holes
__ Support System, orientation
Q - How to approach Clients
Q - What is your next project
Q - Resin and Clear print
Q - Citubox setup leading to quality
Q -- Settings, run through
Q -- Tint Clear Resin
Q - Next Week
Q - You worked how long in CG
Q - The Future of 3D printing
Q - Hardware [1], Tablet
Q - Hardware [2], keyboard, Pen
Q - Sculpture and animate
Q - Pre for 3D, importance
Rendered result, details
Wrapping up
Thank you and bye

Taught by

Pixologic ZBrush

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