Overview
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Dive into the world of 3D sculpting with this comprehensive tutorial covering both ZBrush and Cinema 4D. Begin with an introduction to sculpting in Cinema 4D, exploring volume modeling and basic sculpting tools. Then, transition to ZBrush, where you'll learn about the interface, Polymesh 3D, and various sculpting brushes. Master essential techniques like Dynamesh, using Subtools, and building up a squirrel sculpt. Discover sculpt masking tools and how to detail eyes and mouths. Finally, explore ZBrush's capabilities for hard surface modeling. Perfect for beginners and intermediate users alike, this tutorial provides a solid foundation in 3D sculpting across both software platforms.
Syllabus
- Intro to Sculpting in Cinema 4D
- Volume Modeling Introduction
- Intro to Sculpting Tools in #C4D
- Intro to ZBrush Interface
- Polymesh 3D Overview
- ZBrush 3D Sculpting Brush Overview
- Dynamesh Introduction
- Using ZBrush's Subtool
- Building up the Squirrel Sculpt
- Sculpt Masking Tools
- Sculpting the Eyes
- Sculpting the Mouth
- ZBrush for Hard Surface Modeling
- Conclusion
Taught by
eyedesyn