Learn how to implement an orthographic camera in a game engine. Explore the process of creating this essential component for 2D games and user interfaces. Dive into the mathematical concepts behind orthographic projection and understand how it differs from perspective cameras. Follow along as the implementation is demonstrated step-by-step, covering topics such as view matrix calculation, projection matrix setup, and camera movement. Gain insights into optimizing camera performance and integrating it seamlessly into your game engine architecture. By the end of this tutorial, you'll have a solid understanding of orthographic cameras and be able to incorporate them into your own game development projects.
Overview
Syllabus
Creating an Orthographic Camera | Game Engine series
Taught by
The Cherno