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Unity Game Projects — 20+ Mini Projects in Unity and C#

Packt via Coursera

Overview

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In this course, you will embark on an interactive journey into Unity game development, working through more than 20 mini-projects that teach practical and essential techniques. You will begin by setting up Unity and getting familiar with the C# programming language, before diving into projects like creating 3D character controllers, handling 2D physics, and adding particle effects like blasts and rain. Each project is designed to gradually build your understanding of Unity's features. The course seamlessly blends game mechanics development with C# scripting, ensuring that you gain confidence in coding as well as using Unity’s interface. From rotating characters to creating smooth camera movements, you’ll tackle real-world game development problems that reinforce key programming concepts. By the end of each project, you'll be able to apply these techniques to more complex games or integrate them into your own projects. Not only will you develop projects for both desktop and mobile platforms, but you'll also learn how to integrate video advertisements for monetization. Whether you're aiming to publish games or build an impressive portfolio, this course will help you take your Unity skills to the next level. This course is for anyone who is looking to use Unity and C# for 2D and 3D game development. To get started with this course, a basic understanding of Unity and C# is recommended though it is not mandatory.

Syllabus

  • Introduction to This Course
    • In this module, we will explore the essential tools and software setup needed to begin developing games in Unity. We’ll cover the installation process for Unity 2022 and provide an overview of what the course will teach.
  • Project 1 — Learn C# Basics for 3D Game Development
    • In this module, we will dive into the basics of C# programming as it applies to 3D game development in Unity. You'll learn foundational concepts and create simple scripts to interact with game elements.
  • Project 2 — 3D Character Controller in Unity
    • In this module, we will create a 3D character controller from scratch using Unity C#. You'll learn how to script basic movement mechanics to bring your character to life in a 3D world.
  • Project 3 — Rotating a 3D Character Towards the Mouse's Direction
    • In this module, we will focus on enabling a 3D character to rotate and face the mouse’s direction. You’ll use scripting techniques to integrate smooth rotation controls and enhance player interactions.
  • Project 4 — Creating a 3D Blast Effect in Unity
    • In this module, we will create a dynamic 3D blast effect using Unity’s Particle System. You’ll explore the settings and features that allow for rich visual effects and learn how to fine-tune them across two detailed videos.
  • Project 5 — Learn C# for 3D Game Development with Mini Examples
    • In this module, we will break down C# scripting through two mini-projects. You'll learn how to create simple games like a cube-based game and a ball game, giving you hands-on experience with C# in Unity.
  • Project 6 — Learn C# for 3D Game Development
    • In this module, we will continue building upon C# fundamentals, exploring advanced scripting techniques through Unity project examples that further enhance your development skills.
  • Project 7 — 2D Target Shooting in Unity C#
    • In this module, we will design and script a simple 2D target shooting system using Unity. You’ll learn how to handle player input to aim and shoot at targets effectively, creating a responsive and engaging experience.
  • Project 8 — 2D Rain Effect Using Unity Particle
    • In this module, we will explore the Unity Particle System to create a realistic 2D rain effect. You’ll learn how to configure and customize particles to achieve a visually appealing weather simulation.
  • Project 9 — 2D Platformer Player Controller
    • In this module, we will create a 2D platformer player controller, covering essential movement mechanics. Additionally, we will explore how to set up character animations, giving life to your 2D platforming experience.
  • Project 10 — Creating a Smooth Following 2D Camera in Unity
    • In this module, we will develop a camera system that smoothly follows the player in a 2D environment. You’ll learn how to configure camera settings to ensure fluid gameplay and seamless camera movement.
  • Project 11 — Adding Double Jump Feature to Your Character
    • In this module, we will add an exciting double jump feature to a character. You’ll learn how to script the extra jump logic, improving the player’s movement capabilities and adding depth to gameplay.
  • Project 12 — Creating Patrolling Enemy in Unity
    • In this module, we will create a patrolling enemy that follows a set path. You’ll use scripting to define enemy behavior and ensure the patrol logic is smooth and functional in different environments.
  • Project 13 — 2D Scrolling Background that Works on Every Sprite and Screen Size
    • In this module, we will create a 2D infinite scrolling background that adapts to different screen sizes and sprite types. You’ll learn how to script continuous scrolling and ensure it functions smoothly across different devices.
  • Project 14 — Setting Boundary Automatically for Any Screen Size
    • In this module, we will focus on setting automatic boundaries in 2D games that adjust to any screen size. You’ll learn how to script responsive boundaries, making your game adaptable to a wide range of devices.
  • Project 15 — Top-Down Shooter Game Mechanics
    • In this module, we will explore how to create top-down shooter game mechanics using Unity. You'll learn to script player movement and shooting actions, including targeting enemies by aiming in the direction of the mouse for precise gameplay.
  • Project 16 — 2D Top-Down Car Controller in Unity
    • In this module, we will build a 2D top-down car controller, covering car movement and turning mechanics. You’ll also learn to design a smooth camera-follow system that tracks the car’s movement, creating an immersive driving experience.
  • Project 17 — Auto Zoom a Camera Based on Distance
    • In this module, we will learn how to automatically adjust camera zoom based on distance between objects in a game scene. You’ll explore scripting techniques to create a dynamic camera experience that enhances gameplay visibility.
  • Project 18 — Building a Simple Android Game in 15 Minutes
    • In this module, we will demonstrate how to create a simple food-eating game for Android devices in just 15 minutes. You’ll learn essential techniques for rapid game development and how to export your Unity project for mobile play.
  • Project 19 — Integrating Video Advertisements in Unity Android Games
    • In this module, we will focus on integrating video advertisements into Android games. You’ll learn how to set up Unity Ads, display rewarded video ads, and implement banner ads to monetize your game effectively.
  • Project 20 — Building a Ball Smash Android Game
    • In this module, we will guide you through building a ball-smash Android game in just one hour. You’ll learn how to design the game mechanics, implement mobile-friendly controls, and test the game for seamless performance.
  • C# Scripting Guide for Absolute Beginners
    • In this comprehensive section, we will cover everything a beginner needs to know about C# scripting in Unity. You’ll learn about variables, loops, functions, arrays, and event handling through a series of tutorials that build your scripting knowledge step-by-step.

Taught by

Packt - Course Instructors

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