Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1
Reallusion via YouTube
Overview
Syllabus
Intro
Exporting Character Base Mesh from Character Creator
Importing Character to Blender via Blender Auto Setup Add-on
Advice on Vertex Groups, Shape-Keys and Multi-Resolution Modifier
Problem Solving for Exaggerated Character Proportions
Using Symmetry when Manipulating the Mesh
Relaxing Stretched Vertex Positions
Keeping the Bind Pose when Deforming Mesh
Benefits of this Process
Wrapping Things up in Blender
Exporting the Mesh for Use in Character Creator
Importing back into Character Creator using the Morph Slide Editor
Fixing Issues and Adjusting Mesh
Using SkinGen for Adding Extra Details
Adding Clothes, Hair and Accessories
Exporting back to Blender for Eevee Rendering
Taught by
Reallusion