Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1

Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1

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Intro

1 of 16

1 of 16

Intro

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Classroom Contents

Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1

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  1. 1 Intro
  2. 2 Exporting Character Base Mesh from Character Creator
  3. 3 Importing Character to Blender via Blender Auto Setup Add-on
  4. 4 Advice on Vertex Groups, Shape-Keys and Multi-Resolution Modifier
  5. 5 Problem Solving for Exaggerated Character Proportions
  6. 6 Using Symmetry when Manipulating the Mesh
  7. 7 Relaxing Stretched Vertex Positions
  8. 8 Keeping the Bind Pose when Deforming Mesh
  9. 9 Benefits of this Process
  10. 10 Wrapping Things up in Blender
  11. 11 Exporting the Mesh for Use in Character Creator
  12. 12 Importing back into Character Creator using the Morph Slide Editor
  13. 13 Fixing Issues and Adjusting Mesh
  14. 14 Using SkinGen for Adding Extra Details
  15. 15 Adding Clothes, Hair and Accessories
  16. 16 Exporting back to Blender for Eevee Rendering

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