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Creating Stylized Characters with Blender and Character Creator - 3D Character Pipeline Part 1
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- 1 Intro
- 2 Exporting Character Base Mesh from Character Creator
- 3 Importing Character to Blender via Blender Auto Setup Add-on
- 4 Advice on Vertex Groups, Shape-Keys and Multi-Resolution Modifier
- 5 Problem Solving for Exaggerated Character Proportions
- 6 Using Symmetry when Manipulating the Mesh
- 7 Relaxing Stretched Vertex Positions
- 8 Keeping the Bind Pose when Deforming Mesh
- 9 Benefits of this Process
- 10 Wrapping Things up in Blender
- 11 Exporting the Mesh for Use in Character Creator
- 12 Importing back into Character Creator using the Morph Slide Editor
- 13 Fixing Issues and Adjusting Mesh
- 14 Using SkinGen for Adding Extra Details
- 15 Adding Clothes, Hair and Accessories
- 16 Exporting back to Blender for Eevee Rendering