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Skillshare

Blender 2. 8X Fundamentals: Basic 3D Modeling and Look Development

via Skillshare

Overview

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If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a robot like this, add materials to it, create lights, and then render it using the EEVEE rendering engine.

== What you will learn from this course ==

You are going to learn so many things in this course. They are just too many to cover in this short introduction article. But just for a quick summary. The course is divided into 4 parts.

Part 1: Blender essentials

  • Blender’s UI
  • Viewport navigation
  • Basic object operations
  • Basic transformation
  • Interaction modes
  • Basic mesh editing
  • Etc.

Part 2: Look development

  • Viewport shading modes
  • Rendering engines
  • Creating and using materials
  • Basic CG concepts
  • Using camera object
  • Surface smooth shading
  • Screen space reflection inside EEVEE
  • Etc.

Part 3: 3D modeling

  • Advanced transformation
  • Pivot point
  • Selection techniques
  • Inset, Extrude and Bevel
  • Knife and Bisect tools
  • Adding loop cuts
  • Patching holes
  • The basics of modifiers
  • Common 3D modeling mistakes
  • Normal direction
  • Manifold geometry
  • Point-to-point modeling techniques
  • Etc.

Part 4: Construction robot project

  • Volume sketching
  • The Basics of grease pencil
  • Special movement operations
  • The basics of the curve objects
  • Basic rigging with FK (forward kinematics)
  • Create global illumination in EEVEE
  • Etc.

== Hands-on projects ==

There are many hands-on projects in course. Such as:

  • Custom monkey head model using basic mesh editing
  • Adding materials to the custom monkey head model
  • Modeling a kindergarten chair
  • Create vases using spin and screw methods
  • Create a roman column
  • Model a toy train by leveraging the vertex snapping feature
  • Model a coffee table
  • Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE

So join now and take your first step into the world of 3D using Blender!

Syllabus

  • Introduction
  • UI introduction
  • Editor and Area
  • UI Size and Workspaces
  • Mouse viewport navigation
  • Alternative navigation methods
  • Axis viewpoints
  • Basic object selection
  • 3D cursor
  • Creating and Deleting objects
  • Viewport settings
  • Framing and custom shortcut
  • Hiding and Local view
  • Basic transformation
  • Interaction modes
  • Mesh sub objects
  • Basic mesh editing
  • Monkey head challenge
  • Monkey head project
  • Viewport shading modes : Wireframe
  • Vviewport shading modes : Solid
  • Viewport shading modes : LookDev
  • The rendering engines
  • Introduction to material
  • Picking colors
  • Color models
  • Hexadecimal color code
  • Basic material properties
  • Material assignment
  • Introduction to camera
  • Camera framing and image resolution
  • Rendering basics
  • Bit per channel
  • Surface smoothing
  • Screen space effects
  • Monkey head material challenge
  • Monkey head material project
  • Transformation shortcuts
  • Transformation orientation
  • Resetting transformation
  • Pivot point
  • Transformation value input
  • Objects dimension
  • Selection tools
  • Loop and Ring selection
  • Inset, Extrude & Bevel
  • Knife and Bisect tool
  • Loop-cut and connecting vertices
  • Delete and Dissolve
  • Patching holes
  • Subdividing and Duplicating mesh 002
  • Bridge
  • Joining and Separating objects
  • Modifier basics
  • Mirror modifier
  • Project : Kindergarten chair
  • 3D modeling common problems
  • Normal direction
  • Manifold geometry
  • Point to point modeling basics
  • Spin and Screw modifier
  • Project Roman column
  • Vertex snapping
  • Using reference image
  • Project : Toy train | Part 1
  • Project : Toy train | Part 2
  • Origin and Local coordinate
  • Coffee table challenge
  • Coffee table project
  • Straightening tilted objects
  • What we're going to create
  • Volume sketching
  • Grease pencil details sketching
  • Special movement operations
  • The upper torso
  • The Lower Torso
  • Introduction to curve
  • The arm
  • The hand
  • The thigh
  • The calf
  • The foot
  • Fixing the pose
  • Adding the materials
  • Lighting and Rendering

Taught by

Widhi Muttaqien

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