Overview
Dive into a comprehensive crash course on Unreal Engine, presented by Epic Games' Global Education Evangelist Luis Cataldi at Unreal Fest Online 2020. Explore how businesses across various industries are leveraging Unreal Engine to create stunning real-time visuals for film, television, theater, architecture, design, and manufacturing. Gain a high-level understanding of game engine principles and an overview of the Unreal Editor's tools. Learn about Unreal project structure, levels, actors, components, and UI. Discover techniques for importing meshes, using Quixel Bridge, and working with Datasmith. Explore the Static Mesh Editor, mesh guidelines, collision mesh, and lightmap UVs. Understand textures, PBR properties, and their common usage. Delve into the Material Editor and Material Instances. Study lighting approaches, light baking, and ray-traced reflections. Get introduced to Blueprint programming and its features. Examine the new Niagara System and the Sequencer for cinematic creation. Perfect for first-time Unreal Engine users or those interested in learning this powerful tool.
Syllabus
Intro
Unreal project structure
Projects
Levels
Actors
Components & UI
Viewport
Importing meshes
Quixel Bridge
Datasmith mesh importing
Static Mesh Editor
Mesh guidelines
Collision mesh
Lightmap UVs
Textures: mipmaps
PBR makes life easier
PBR core properties
Common PBR usage
The Material Editor
Material Instances
Lighting approaches
Light baking
Reflections: Ray-Traced Reflections
What is Blueprint?
Why does Blueprint exist?
Blueprint programming features
Niagara System - new
Sequencer overview
Sequencer Editor interface
Taught by
Unreal Engine