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YouTube

The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022

Unreal Engine via YouTube

Overview

Dive deep into the character creation process for 'The Matrix Awakens: An Unreal Engine 5 Experience' in this tech talk from the State of Unreal 2022 livestream. Explore how MetaHuman Creator served as a framework for building characters, learn about cutting-edge scan and performance-capture technology, and dissect the comprehensive look development process in Unreal Engine 5 that brought the characters to life. Discover techniques for populating a city with diverse characters, including wardrobe design and combinations, crowd character data assets, and mesh processing. Gain insights into recreating iconic actors, optimizing groom simulations, and implementing cloth simulations. Delve into the intricacies of capture techniques, raw scan face meshes, color calibration, and texture extraction. Master the art of look development through reference materials and material setup in Unreal Engine 5.

Syllabus

Intro
METAHUMAN
Populating the City
Types of Variation
Wardrobe Design
Wardrobe Combinations
Crowd Character Data Asset
Instanced Static Mesh LODS
Mesh Processing
Anim To Texture Plugin
ISM Material Options
Recreating the Actors
Matrix Reloaded Reference
Neo References
Final Zbrush Sculpt
Groom Optimization
Simulation Guides and Influence
Simulation overrides in Sequencer
Blocking Seams
Blocking UVs as Panels
Marvelous Designer
Cloth Simulation
Capture
Combined acquisition
RAW scan face meshes
Shapes Modeling - FACS
Color Calibration
Texture extraction
Look Development Reference material
Look Development Material Setup

Taught by

Unreal Engine

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