The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022
Unreal Engine via YouTube
Overview
Syllabus
Intro
METAHUMAN
Populating the City
Types of Variation
Wardrobe Design
Wardrobe Combinations
Crowd Character Data Asset
Instanced Static Mesh LODS
Mesh Processing
Anim To Texture Plugin
ISM Material Options
Recreating the Actors
Matrix Reloaded Reference
Neo References
Final Zbrush Sculpt
Groom Optimization
Simulation Guides and Influence
Simulation overrides in Sequencer
Blocking Seams
Blocking UVs as Panels
Marvelous Designer
Cloth Simulation
Capture
Combined acquisition
RAW scan face meshes
Shapes Modeling - FACS
Color Calibration
Texture extraction
Look Development Reference material
Look Development Material Setup
Taught by
Unreal Engine