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Game Programming: Actions and Replays - Lecture 10

Dave Churchill via YouTube

Overview

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Learn about actions and replays in game programming through this 50-minute lecture from Memorial University's Computer Science 4300 course. Explore the fundamentals of game programming and engine architecture, focusing on implementing action systems and replay functionality. Gain insights into vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Discover how to create fully functional games using an Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Delve into the intricacies of designing and implementing action systems for game entities and learn techniques for recording and replaying game states.

Syllabus

COMP4300 - Game Programming - Lecture 10 - Actions and Replays

Taught by

Dave Churchill

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