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Intro to C++ Game Programming - 2023

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Overview

Dive into the fundamentals of game programming and engine architecture in this comprehensive university course from Memorial University. Learn essential topics including vector math for games, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Develop fully functional games using an Entity Component System (ECS) architecture with C++ programming language and SFML graphics library. Explore advanced concepts like ray casting, lighting, pathfinding, steering, game cameras, saving mechanisms, and shader programming. Gain hands-on experience through assignments and a course project, while also learning about optimization techniques such as caching, memory pools, and profiling. Taught by Professor David Churchill, this course offers a deep dive into game development for computer science students.

Syllabus

COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 03 - Intro to C++ (2/2)
COMP4300 - Game Programming - Lecture 04 - Assignment 1
COMP4300 - Game Programming - Lecture 04a - SFML / ImGui Tutorial
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
COMP4300 - Game Programming - Lecture 06 - EntityManager + Game Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection
COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations
COMP4300 - Game Programming - Lecture 10 - Actions and Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Course Project Explained
COMP4300 - Game Programming - Lecture 13 - Ray Casting, Lighting, Vision
COMP4300 - Game Programming - Lecture 14 - Game Cameras / Views
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 16 - Saving, Tools, Drag and Drop
COMP4300 - Game Programming - Lecture 17 - Assignment 4
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 19 - Caching + ECS Memory Pool
COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
COMP4300 - Game Programming - Lecture 21 - Intro to Shaders
COMP4300 - Game Programming - Lecture 22 - Vertex Arrays and Particle Systems

Taught by

Dave Churchill

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