Overview
Syllabus
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 03 - Intro to C++ (2/2)
COMP4300 - Game Programming - Lecture 04 - Assignment 1
COMP4300 - Game Programming - Lecture 04a - SFML / ImGui Tutorial
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
COMP4300 - Game Programming - Lecture 06 - EntityManager + Game Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection
COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations
COMP4300 - Game Programming - Lecture 10 - Actions and Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Course Project Explained
COMP4300 - Game Programming - Lecture 13 - Ray Casting, Lighting, Vision
COMP4300 - Game Programming - Lecture 14 - Game Cameras / Views
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 16 - Saving, Tools, Drag and Drop
COMP4300 - Game Programming - Lecture 17 - Assignment 4
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 19 - Caching + ECS Memory Pool
COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
COMP4300 - Game Programming - Lecture 21 - Intro to Shaders
COMP4300 - Game Programming - Lecture 22 - Vertex Arrays and Particle Systems
Taught by
Dave Churchill