Overview
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Explore the fundamentals of game programming and engine architecture in this lecture on Introduction to Entity Component System (ECS). Delve into the core concepts of ECS architecture, a popular design pattern used in modern game development. Learn how ECS separates data from behavior, allowing for more flexible and efficient game systems. Understand the advantages of using ECS, including improved performance, better code organization, and easier maintenance of complex game systems. Discover how to implement entities, components, and systems in C++ using the SFML graphics library. Gain insights into how ECS can be applied to various aspects of game development, such as rendering, physics, and AI. This lecture is part of the COMP4300 Game Programming course at Memorial University, taught by Professor David Churchill.
Syllabus
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
Taught by
Dave Churchill