Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Game Programming: Sprites, Textures, and Animations - Lecture 9

Dave Churchill via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the fundamentals of game programming and engine architecture in this lecture on sprites, textures, and animations from the COMP4300 Game Programming course. Delve into essential topics for creating visually appealing and dynamic games, including vector math, rendering techniques, and animation principles. Learn how to implement these concepts using the Entity Component System (ECS) architecture, C++ programming language, and SFML graphics library. Gain valuable insights from Professor David Churchill of Memorial University's Computer Science department as he guides you through the process of developing fully functional games. This comprehensive lecture is part of a broader course covering collision detection, game physics, user interfaces, and artificial intelligence in game development.

Syllabus

COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations

Taught by

Dave Churchill

Reviews

Start your review of Game Programming: Sprites, Textures, and Animations - Lecture 9

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.