Overview
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Explore the fundamentals of game programming and engine architecture in this lecture on sprites, textures, and animations from the COMP4300 Game Programming course. Delve into essential topics for creating visually appealing and dynamic games, including vector math, rendering techniques, and animation principles. Learn how to implement these concepts using the Entity Component System (ECS) architecture, C++ programming language, and SFML graphics library. Gain valuable insights from Professor David Churchill of Memorial University's Computer Science department as he guides you through the process of developing fully functional games. This comprehensive lecture is part of a broader course covering collision detection, game physics, user interfaces, and artificial intelligence in game development.
Syllabus
COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations
Taught by
Dave Churchill