Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

COMP4300 - Game Programming - Intro to C++ - Lecture 2

Dave Churchill via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into the fundamentals of game programming and C++ in this comprehensive lecture from Memorial University's Computer Science 4300 course. Explore essential concepts for game development, including vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Learn how to create fully functional games using the Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Taught by Professor David Churchill, this lecture is part of a series designed to equip students with the skills needed to build robust game engines and engaging gameplay experiences.

Syllabus

COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)

Taught by

Dave Churchill

Reviews

Start your review of COMP4300 - Game Programming - Intro to C++ - Lecture 2

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.