Overview
Syllabus
Waiting Loop
Welcome
Today's Topic
Krang, Session four, Wheels
__ New wheels, Reference
__ Subtools organization, save
__ Cylinder starting point
__ Create InsertMesh Brush
__ Wheel Profile Round
Q Fun project besides work
Q __ Blinky Bunny, Blink 182
Q __ Rexy the Dinosaur
Q __ But with Raptors, VFX n Chill
Q __ Art and experimenting
Q __ SpongeBob
Q __ Conkers Bad Fur Day
__ Wheel, Core pieces
__ Wheel, Top Cover, connect
Q Degree or not, benefits
Q About Discord
Q What Industries - ZBrush [1]
__ Wheel Top Connector
Q What Industries - ZBrush [2]
__ Wheel Top Connector [continue]
__ Coloring the wheel
Q How to get started, ZBrush, Cinema 4D
Q What Industries - ZBrush [3], scan, print
__ Tip - Practice Makes Permanent
__ Scale the wheel
Q Proxy Pose forgot update the transpose master
Q Proxy Pose and IMM, Move, Merge SubTool
Krang, Chair, Manual Base
__ Reference for chair base
__ Modeling Base, QMesh, first legs
Q Best practice for a character artist
__ Producing all five legs, ArrayMesh
Q Using 3d scans as a learning base
Q __ Ian's Spider example
Q Learning Sculpting from Shane Olson
__ Position, Center, Center-tube
__ ArrayMesh-One Mesh
__ Transpose Master, Base
Prepping for Substance
__ DynaMesh, PolyGroups
__ ZRemesher
__ Project History
__ SubDivide, Group by Normals, Merge
__ GOZ the Wheels, Cinema 4D
__ UVEdit, UV, Cubic, packing
__ GOZ Wheels back in ZBrush
__ GOZ Base, UV, and GOZ back
__ Organizing, SubTool Folders
Q Artist Gallery, ZBrush Central
__ Krang Controller, Screen FUI
__ Paint Image, Screen, Static
__ Lights and Preview Render [1]
Q Update Question
__ Lights and Preview Render [2]. AO, Wax
__ Filters, background-color
Next episode, Wrapping up, Student Licenses
Thank you and bye!
Taught by
Pixologic ZBrush